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Laugh Like A Hyena As You Win Every Game

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Hanging Hyena

Online Hangman Solver

  • Select Wordlength; Enter known letters
  • System counts words and gives best guess
  • Hit "Generate" Wordlist To See Word List
  • Also - we just launched our own Hangman Game! Check it out!
Related solvers: Word Builder, Hanging w/Friends

Word Length

Known Letters (space or ? for Unknown)

Incorrect Guesses / Impossible Letters

Possible Solutions

Pattern Matches: 50 or More Words
Best Guesses: E:69% S:58% I:54%

We find that statistical guessing works well for the first couple of guesses to narrow down the possible words; once you get down below 30 - 40 words, hit "generate wordlist" to use your knowledge of your opponent's preferences to pick the most likely candidates! For guessing longer words, try our Wheel of Fortune Solver.

Important: Solver assumes that if a letter occurs multiple times in a word, you see all of the occurances when you correctly guess the letter.

Zen And The Art of Pattern Recognition

Our hangman solver uses statistics to find the most likely letters in the word. To use this solver. enter the letters you know (or know aren't in a word). It will give you a list of possible words and identify the most likely letters.

This solver is basically a word generator - once you give it part of the word, it uses pattern matching to find relevant possibilities. The suggest letters feature looks at the set of possible words and uses statistical analysis to recommends letters that are highly likely to be in the word. The word generator provides a list of words for you to review which the word generator will update with ever new letter you type. The underlying process is based on conditional probability - eg. if I know 2 letters in a five letter word and 3 wrong guesses, what is the distribution of words containing each of the remaining letters in the alphabet. This lets us calculate the probability of a right/wrong answer.

The analytics behind developing a good word game solver program are fairly complicated. We've got a computer model we use to test strategies and guessing patterns across the dictionary the game was based on.

This program uses the Enable dictionary, which matches the one used by Zygna. Always remember you are playing against a person, not a computer. This is where a good hangman cheat can pick up points. In the real word, people have biases. They tend to pick words they think are hard or funny. They will often ignore words they think are "too obvious". The goal of a good hangman cheat is to be slightly smarter than usual. Try to shave a point or two off your score but not enough to be get caught.

Remember to play the person and not the hand - if you see a word which fits their personality or speach patterns, then go ahead and focus your guessing around that word. The best strategy for a hangman cheat is to pursue small advantages. If you are 5% smarter most of the time, you will get away with it. If you seek moments of blazing brillance, your days as a hangman cheat will quickly come to and end and you'll have some 'splaining to do, Lucy.

You should also check out our blog - there are a number of posts on the blog about strategy & some of the analytics we've done around this - particularly for picking the best words (most difficult to guess).

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